Every officer needs some help at some point - now while checking up on some other solvers and theirs queries through leaderboard you can ask and discuss about code with O.R.A.C.L.E. - Officer Reactive Artificial Command & Logistics Engine
Signal Loss now has an actual front door instead of dropping straight into a login screen — this page, the project write-up, an FAQ, and a contact form for feedback and bug reports.
Ten new write-enabled cases following directly from Season 1's conspiracy reveal — real UPDATE, INSERT, and DELETE statements, used to repair corrupted records instead of just investigating them. New "verify correction" mechanic replaces the accusation box on these cases; RESET DATABASE keeps working exactly as before if a fix goes wrong.
Accounts now have a public nickname (email stays private). Added an overall and per-case leaderboard, plus the ability to compare your query history with another player — but only once you've both independently solved the case.
Moved from a single-file prototype to a full account system — registration, login, saved case progress, welcome emails, and a full forgot-password flow.
Rebuilt the architecture so case data, hints, and answer keys never reach the browser — previously a determined player could read them straight out of the page source. Every query now executes server-side against a private per-player database.
Five more cases extending the original arc, building to the season's reveal.
The original five-case arc — Kepler-7's Airlock B incident, the Meridian's mystery cargo, a stolen identity, deleted comms, and a fuel diversion that ties them all together. Built with a real embedded SQLite engine from day one, plus a hint system and field manual for players newer to SQL.